A VR version of a popular, originally for smartphone/tablet game, Fruit Ninja. Wielding 2 katana swords, slice up those juicy fruits and be that Fruit Ninja. Oh and, avoid those bombs because ninjas don’t cut bombs.
Want a VR booth at your place to showcase a fast paced, easy to learn and family friendly game? Contact us to find out more.
Suitable for Events/ Corporate function/ Carnivals/ Bazaar/ weddings/ D&D/ Birthday/ Festival/ Party
GAMEPLAY (7 / 10)
Like the original game Fruit Ninja for smartphones and tablets, the player must slice fruits, while avoiding the bombs. More points are scored if the player scores critical shots (slice directly the middle of a fruit) and combos (slice multiple fruits in one swing). There are a few modes like 1 minute time challenge, 3 lives, etc. One issue with the game is that for young kids, which this games seem to be targeted towards, the fruits tend to fly too high above their heads during the game (can be adjusted by some hacks but its extra work)
AVG. PLAYTIME (7 / 10)
For a simple arcade VR game, Fruit Ninja VR has pretty good play time of 1-3 min per game, depending on the game mode the player chooses and how long he/she can hold out, allowing people to take turns to play and challenge each other for higher scores on the leaderboard.
PLAY AREA (9 / 10)
Fruit Ninja VR only requires a standing space which is great for anyone who don’t have much space for VR.
GRAPHICS (7 / 10)
Graphics are cartoony and appeals to the casual gamer crowd. It has a decent level of immersion, making the player feel like they are in a Fruit Ninja’s territory.
Fruit Ninja VR is a pretty good casual VR game for arcades and events due to its simplicity and easiness to learn. The title “Fruit Ninja” is also sort of established due to its past popularity on Smartphones and Tablets and anyone who has played this game would easily adapt to this VR version. The game is great at events that needs high throughput and also for families to take turn playing at arcade.
Fruit Ninja VR
|SteamVR, Vive, Oculus||Halfbrick Studios||7th July 2016|