How to deploy and play 360 content on multiple VR devices with VR Sync!

You have bought many VR headset like the Oculus Go or Samsung Gear VR and you intend to use it for a multi-user 360 video presentation, classroom use, event showcase, or VR cinema. Many people will be trying on the headset and there is only 1 person to manage all this people and VR devices.

How are you going to monitor all the headsets as you can’t see inside the headset?

How are you going to play all headsets at the same time?

How are you going to upload all the 360 video content on the headsets?

VR Sync is a solution for these problems and read on more to what it can do.

Features

There is both an online and offline PC based platform for VR Sync to communicate with your VR devices.

On the VR devices, you will need to download and install a VR Sync app. The app will link the VR devices to your account on the platform by entering a PIN number and this will allow the platform to download the 360 content on the device as well as remote control the playing of the content.

The current supported devices are Oculus Go, Oculus Quest, Oculus Rift, Gear VR, Android, Vive, Daydream.

Content Manager

On the platform, the content manager section allows you to upload up to 12 pieces of 360 video or photos content. The content supported are:

  • Monoscopic 360 video
  • Stereoscopic 360 video (over/under or side/side)
  • Spatial audio
  • 360 photo

Video specifications:

Codec: H265 or H264
Resolution: 3840×1920
FPS: 30
Bitrate: 16 mb/s
Audio: Stereo aac audio or .tbe (two big ears)
Subtitles: .srt format

Photo specifications:

Codec JPG, PNG
Resolution: 3840×1920

There are also custom 360 background and logo that you can add to the home scene when no videos are being played.

Remote Monitoring and Playback

In this section of the platform you can choose which content to play on all the devices or create a playlist for the content to be played.

There are other useful playback features such as looping the videos, single device playback (control each devices individually as the default is to play every devices in sync), and smart seeking (if a VR device starts the app in the middle of a video being played on other devices, it joins the other devices at where the playback is at instead of starting from the beginning).

You can monitor what is being played at the moment as well as battery status of each devices so that you can know when which device needs to be charged.

Pricing

Pricing depends on how long you want to use VR Sync and how many headsets you want to deploy VR Sync on.

For 1 week usage, it is 5 euros per headset.

For 1 month usage, it is 20 euros per headset.

For 1 year usage which is the popular choice, it is 80 euros per headset.

If the current features are not enough, it is also possible to enquire with them on a custom quote based on your needs.

There is a price calculator on the website to find out how much it will cost you to get the VR Sync solution.

We feel that the pricing is very reasonable as it scales with your use case.

Conclusion

This slideshow requires JavaScript.

VR Sync has a 1 week free trial where you can try out all the features but with a watermark of course until you purchase a license. So go get it now if you need a VR solution like this! 

We have used VR Sync in our own events and its proven to help create a most wonderful experience for both the viewer and us by allowing us to operate our events efficiently. The design of the platform is very friendly and easy to use and comes with full features at all prices.

If this is too much for you to handle, feel free to contact us to see how we can help you to create a multi-user 360 experience zone. We provide event services from VR equipment rental, procurement and training to event setup and facilitation.